=V= CBA v7

 xtraktOr


đã Post18 Tháng 10 2010 - 2:31 am
nice
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 Rambit


đã Post18 Tháng 10 2010 - 9:54 pm
Voobly supports mods now, so you don't have to think of ways to detect and remove walls. Could make walls weaker or make them cost a certain amount or even make it so they can only be built in certain areas of the map. could also give more units attack bonuses vs walls.
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 [ViCiouS]____Tom____


đã Post19 Tháng 10 2010 - 3:28 pm
yes because battering rams couldn't be more useful lol
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 Rambit


đã Post19 Tháng 10 2010 - 9:27 pm
Well I don't think adding more seige would be a good idea. There is already plenty of useful siege in the game but it has been removed from CBA, meaning if they wanted more siege they would just put the current back in.
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 [ViCiouS]____Tom____


đã Post21 Tháng 10 2010 - 4:12 pm
I think Resource Decay is tied directly to the storage resource capacity.
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 [ACS]Weezard


đã Post24 Tháng 10 2010 - 12:46 am
And then you need to know whether such building with decay is still attackable. I wonder if that is possible.
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 [LICs]LIC_Uadora


đã Post26 Tháng 11 2010 - 12:09 pm
and the file?
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 fuggles


đã Post18 Tháng 12 2010 - 4:19 pm
2 version of cba 7
one for 1v1's
another for everyone else

allow siege onagers but only activate them in imperial age,
so people dont use them to get kills off their own men,
like the way the goths making baraks is only allowed in imperial
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 United


đã Post23 Tháng 12 2010 - 12:42 am
Seige ongaers should no way be added to CBA, for one most civilisations don't get them, and the ones that do are already high powered civilisations in CBA. and for two, they are way to overpowered in the first place, there would be no point creating archers any more or pikemen and rams would just get raped. The game would turn into battle of the best horse unit and would extend playing time greatly.
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 trappis


đã Post28 Tháng 12 2010 - 3:55 pm
no
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 [EIF]_MariaN__


đã Post7 Tháng 1 2011 - 4:43 pm
So what did become of =V= CBAv7? Would nice to see update 8).
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 [ A ]_Comrade


đã Post12 Tháng 11 2013 - 5:54 am
GJ ;good


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