Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > CS Ladders/Leagues List (Updated July 14, 2020)
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I recall a few months ago
playing against an fmt inncluding dejavu and you
Random team with me and crack won with worse civs
Can you wait 10 minutes while I craft you a trophy out of toilet roll and match sticks?
RM ladders dont get reset every often and look at the activity because people know their winning are there with them. So why the injustice to CS?
Lets assume some 2k CBA/Hero players would want to try Bloods or RCB or some other ****. And lets assume that most of the players care about their rating. They wouldnt want to risk their precious points just to practice or try some other stuff. Instead they will just keep sticking to the maps theyre best at to get more puntos.
And why do you or admins have to decide what map someone wants to play? Everyone is entitled to what they want to play. If people like CBA, whats the problem.
Most of the RM lobby just play GA. Michi players dont **** like Blood players and make changes that apply to everyone.
RM ladders dont get reset every often and look at the activity because people know their winning are there with them. So why the injustice to CS?
I suppose this is due to the general idea that competitiveness is also accompanied by activity. Knowing that many tournament orientated games have seasonal ranking systems it would make sense for other games/platforms to follow the same trend. Though I guess what Voobly is missing comes from the lack of being able to see all the past ratings or W/L in the client. In other words the lack of legacy from ratings and games played may have a potential negative impact on this smaller community and game.
Info on this page lines up with the maps that rate on the current Custom Scenario Ladders.
I will add individual download links to the CS Rated Map Pack.
BLOODS LADDER
ALTERNATIVE LADDER
TIW -> Disabled the option to pick 21 point game.
v4 -> Player positions changed: P1, P3, P5, P7 are one side, P2, P4, P6, P8 the other side.
v3 -> Symmetrical base alignment for previous TIW.
TIW -> Players have fixed starting positions: P1 Greece, P2 Spain, P3 Italy, P4 England, P5 Africa, P6 France, P7 Ireland, P8 Norway. Allows an easy split of 12121212. P5 and P6 now get a Male Villager for reproduction and polygamy.
v2 -> Swapped P5 and P7 for symmetrical player positions (cross-spots in 3v3 135 vs 246 setting) and P6 for symmetrical player positions that works for 12121212 Random decider (side vs side). Villagers spawn on the twentieth second mark. Added two layers of Hay Stacks around Ice so players cannot wander off or hide.
A huge thank you to Obversely and ['RB']nhoobish for making the edits for these maps. More info.
If you have updates, please let us know if you have the edits for that map finished, or if you need the edit to be done. Maps that required edits to be done (if you don't have the edited version already), it might take longer to upload.