Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > =V= Gwarz AC v1.scx - Coming Soon
3 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên3 Khách
0Thành viên3 Khách
Dân số hiện tại:
Word Association (74 Người chơi)
AoKTS updates (56 Người chơi)
1.6 reward campaing (43 Người chơi)
CBA PathBlood 1.8.0 (41 Người chơi)
Sheep vs Wolf 2 - mod GUIDE (29 Người chơi)
New Voobly Client 2.7 (28 Người chơi)
Photos of Voobly Players (27 Người chơi)
Chủ đề tích cực nhất tuần qua:
Torneo 1v1 HUMAITA / HUMAITA 1... (13 Bài viết)
Restore Problem (12 Bài viết)
AOM Error "Unsupported Grap... (10 Bài viết)
If there is chance to advertise ... (8 Bài viết)
Which AI can play DE Islands cus... (7 Bài viết)
🌟 Let's Restart Custom Scenar... (5 Bài viết)
Old VCOM/Tournament forums (4 Bài viết)
I prefer charlies idea of building rams from siege workshop and I think I'll just go for that.
The walls issue was only really valid in the case of persians in random/mirror since walling them in was the only option. With the change to populations, persians are still pretty powerful but require a lot of investment for not as much gain as they one got.
Is everyone satisfied that these changes are beneficial and not going to drastically change the gameplay of the map?
I didn't.
One change actually affects gwarz as played by experts. Trust a totally inactive player to complain.
Moving on... there needs to be a solution to stalemate games. Any suggestions?
Wanna go smosh route and have you die for 5k kills