Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > CBAv22
5 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên5 Khách
0Thành viên5 Khách
What's popular right now:
Word Association (74 users)
AoKTS updates (41 users)
CBA PathBlood 1.8.0 (29 users)
1.6 reward campaing (28 users)
TIW 2020 Map votes (26 users)
New Voobly Client 2.7 (19 users)
Photos of Voobly Players (18 users)
Most active threads in past week:
Restore Problem (12 posts)
Old VCOM/Tournament forums (7 posts)
Which AI can play DE Islands cus... (7 posts)
Can't launch AoM T (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Please resume patch development ... (5 posts)
Cant join voobly to play = Direx... (4 posts)
And I dont agree with changes of kill amount for imp for any of the civs. Its been really good planed how it is and all good players are used to it.
and the biggest problem in this map is: its very very laggy, i dont really know why every game in this map is turning to nightmare of lag
Most good players agree with the changes made.
https://www.voobly.com/match/view/17640152
https://www.voobly.com/match/view/17639917
https://www.voobly.com/match/view/17624810
https://www.voobly.com/match/view/17618512
Thats all I could find.
I think its still too early to judge. They hit cage considerably faster now but imp just as late imo. Theyre still one of the weaker civs overall but a little safer to play since theyre a little more versatile now with that +1 range. obi suggested 600 imp though.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.
Exception: CS-Overall - killing cs since forever.
This map was fine at V11. This is just another example of noobs crying to get maps edited so they can win.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.