Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Sheep vs Wolf - mod GUIDE
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In addition now the following options can be:
1. Won't be any new map, just original.
2. Sometimes will be new map. (pro: original, balanced fair maps. cons: need more time for one)
3. Make an editable, but unplayable map for creative Sheep vs Wolf fans. (pro: you can show your creativity, need less time for a new map. cons: need filter to avoid bad maps, and need to merge with original file)
Happy hiding and hunting!
Really fun and as a first timer i was the last surviver as a sheep!!
I am so much thankful that the players who were playing were good to me and teached me otherwise it would have not been that fun. I hope the community accepts this map as it takes a lot of courage and hardwork to make a map unless u are Gallas
- would u remove the possibility to delate the own wolf for the wolfes with canc? it's too easy to be clicked by mistake.
- on tisza my wolf one time was blocked on the mountains on top left and i couldn't moove it
- would u write the real defence of buidings and walls so they can be seen both from sheeps and wolfes? i would do the same also for iron bear and iron boar.
- when a wolf kills a sheep, most of all if it's the lastone of a player, i think he should get more wood/food based on all the stuff that will be destroyed killing it, else sometimes it's better to let it escape and try to destroy some of the stuff.
p.s.
last but not least... would u upgrade the images here on forum and on the mod page of the maps? becouse fishes are changed in some of theese maps so it will be easier to know where to find them
No, this won't happen. Triggers to follow what sheep owns and giving equal stuff to wolf may cause more ingame lag.
what about than food for killing a sheep like 300, or 500 instead of 100?